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Concept Art
AEC (NTL.1V)

Art: Dave Fraser

Discover our new AEC program - Concept Art (NTL.1V)

After seven years of existence, we felt it necessary to renew and improve our successful AEC program. We have built a program that will provide an even more enriching and comprehensive learning experience for aspiring artists like you. This process responds to the following elements:

1. The evolution of the conceptual art discipline, notably through the emergence of new technologies and in view of new industry requirements;
2. Areas for improvement raised by our experience over the years, and by a thorough evaluation process that was carried by questioning former students, teachers and companies who have hired our students;
3. The will to make our program more accessible.

The improvements that our new AEC program - Concept Art (NTL.1V) holds are :

A 24 month program (8 sessions)

A longer program will ensure a more balanced workload; offer more professional meetings, social and educational activities, and above all, bring students up to speed on the basic skills and fundamentals they need to possess for the entertainment industry.

Course improvements

In the new program, we have developed new classes and provided a better distribution of the time allocated to each skill to meet the demands of the job market in the entertainment industry.

New courses and workshops include:

○ A stronger focus on 3D for Concept;
○ Better preparation for the adaptation of skills, both technical and interpersonal, to the demands of the job market;
○ More experiential and team work to reflect closely the conditions in the work context;
○ Further emphasis on students having a solid grasp of fundamental concepts and demonstrating strong proficiency in their skills.
○ A more balanced workload to allow for more professional encounters as well as social and educational activities;
○ An adjustment of creature design in our courses.

A more accessible entry level

The range of skills required to enter the program have been revised downwards to make the program more accessible.

The first term of the program will be dedicated to consolidating the fundamentals, with the aim of bringing all students up to the general level needed to continue their learning with all the right tools.


Calendar


PROGRAM LENGTH

24 Months*


Clock


TIME SPENT WITH INSTRUCTORS

1215 Hours*


An education in
Concept Art


Design Fundamentals

Digital Techniques

Industry Experience



Careers in
Concept Art


After graduating with a cutting-edge skill set, industry connections and a killer portfolio,
you will have the following concept art career paths open to you:


character design concept art

Art : Remko Troost

Character Designer


Design iconic characters for the next generation of games, movies and TV shows that engage your audience and connect them emotionally to the story.

generalist concept art

Art: Elton Lo

Environment Designer


Become proficient at visually communicating your designs and integrating photographic elements into your work-flow. Understand human and animal anatomy in-depth so you can create convincing creatures and characters.

pro and vehicle concept art

Art : Sean Bigham

Prop and Vehicle Designer


Design the technology from which a fictional universe is built. From spaceships and futuristic gadgets to war chariots and magical artifacts, you build worlds that enthral and inspire!

creature design concept art

Art : Jianlu Wu

Creature Designer


Design captivating creatures that terrify or delight audiences as you connect with their deep subconscious fears and desires, and explore what it means to be human.

environment design concept art

Art : Christian Robert de Massy

Concept Art Generalist


Work on a variety concepts so you can design the look and feel of many interconnected parts of a fictional world to support the story and art direction.

Art : Tomas Muir

Other careers


  • Art Director

  • Colour Key artist

  • Costume and set design

  • Matte painting

  • Commercial and cover Illustration

  • Storyboard art

  • Architectural pre-visualization

  • Graphic design

  • Game asset art

  • Texture art



But...is our school a good fit for you?


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